Greeting cgtalkers, here is my latest's non-commercial works.
Gonna sharing with you guys what I enjoying for this real-time rendered pieces.
First I'm gonna credited Bunkspeed's Hypershot real-time render engine here. More information: http://www.bunkspeed.com/hypershot/
Few days ago I downloaded a free 15days trial version from Bunkspeed, so what you guys seeing aboved all just Hypershot's real-time screen shots.
( free trial version: unable to final render)
Rendering speed was awesome for me! Their slogan: Productivity is immediate. Learning is just minutes. It's real time, real fast.
My rendering aboved was tooking me around 6 to 10 minutes by my 3yrs OLD pc.(Core2duo 2.13Ghz, 2GBram, 7600GTgeforce)
No photoshop touch up at all, all is real time GI and DOF.I'm sure you will got faster rendering speed if using recent's brand new CPUs.
Making,
The demon was created by maya & zbrush. After zbrush's decimation for all objects is around 24million polys.
Export as obj and open it in Hypershot, get a preset studio-lighting from Hypershot, play around the preset shaders.
Then you might to see yours result on the spot. It's REAL TIME~!
Here is my recorded result for the realtime rendering.
Other pieces for DOF's result. Enjoy~!